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Learning Objectives
1. Using a gaming technology, collaborate with team members to accomplish a mission.
2. Team must assign tasks playing to the team members strengths and weaknesses.
Required Readings
Sheldon, L. (2020). Multiplayer classroom: Designing coursework as a game. CRC Press. Chapter 13-15
Resources
Lesson 3 Instruction Video
Printable Handout
Gamification Myths You Need to Stop Believing
Myths and Pitfalls of Gamification
Discussion Question
Quick Quiz
References
Sheldon, L. (2020). Multiplayer classroom: Designing coursework as a game. CRC Press.
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