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Lesson Objectives

1. Review previous module materials for course project finalization.

2. Complete and participate in Final Jeopardy Games.

3. Reflect on the course applications to your workcenter.

Required Readings

Sheldon, L. (2020). Multiplayer classroom: Designing coursework as a game. CRC Press. Chapter 14;16-17

Extra Resources

Why Gamification Is Important

Role of Gamification in UX Design

Gamification versus Game-Based Learning (GBL)

Final Jeopardy Submission and Reflection

Final Project Submissions

Final Reflection

Final Exam

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