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Lesson Objectives
1. Review previous module materials for course project finalization.
2. Complete and participate in Final Jeopardy Games.
3. Reflect on the course applications to your workcenter.
Required Readings
Sheldon, L. (2020). Multiplayer classroom: Designing coursework as a game. CRC Press. Chapter 14;16-17
Extra Resources
Why Gamification Is Important
Role of Gamification in UX Design
Gamification versus Game-Based Learning (GBL)
Final Jeopardy Submission and Reflection
Final Project Submissions
Final Reflection
Final Exam
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