Lesson Objectives
1. Gain knowledge of gamification foundations
2. Gain understanding of the foundations of gamification
Required Readings
Sheldon, L. (2020). Multiplayer classroom: Designing coursework as a game. CRC Press. Chapter 1-4, 8
Supplemental:
Sheldon, L. (2020). Multiplayer classroom: Game plans. CRC Press (This can be a companion as far as UI/UX in design itself, but not required)
Course Resources
Welcome to the introduction to the lesson. Here we will be bringing our initial lesson video from your instructor.
View this video on how gamification meets Human Performance Technology
Gamification: What it Is and How It Works (With 8 Examples) by Hal Koss
Extra Resources
Printable Handout
Quick Quiz
After reviewing the materials, take this quick quiz to review your knowledge.
Reflection: Discussion Question
Welcome to the end of the lesson! Click launch for your end-of-lesson discussion question.
References
Sheldon, L. (2020). Multiplayer classroom: Designing coursework as a game. CRC Press. Chapter 5; 11; 15